![]() What you get is a fun, top-down, arcade driving/zombie-killing experience. The inclusion of all DLC from the start is a welcomed feature, but the core game remains largely the same. Zombie Driver: Immortal Edition doesn’t change a whole lot compared to its 2012 release. ![]() This sense of progression is definitely appreciated. By the end of your time with Zombie Driver, you do feel like a real zombie killing machine. Over time, these do feel like they have an impact on the way each vehicle performs. There are also upgrades specific to each vehicle, such as their ramming power, overall armor, and speed. There are upgrades that are shared between vehicles, like the power of your machine gun or flamethrower. It gets even easier if you decide to play this game with a friend, since there’s support for up to four players locally.Zombie Driver features a rather fleshed out upgrade tree. It sounds tense, but it’s pretty easy, just like a game aimed at kids should be. You’ll then partake in small survival sections against hordes of zombies coming your way. You can customize and improve the defenses of your treehouse with turrets and armor. ![]() Nothing out of the ordinary, but the combination of your character’s strength, the accessible difficulty curve, and excellent framerate (60fps at all times, without a hitch) resulted in a much more exciting experience than expected.Įvery now and then, the game’s villains will decide to attack your treehouse, but that’s when another element featured in here shows up: tower defense. It’s your basic hack n’ slash combat system, with a light attack, a heavy attack, a dodge roll, a ranged attack, and the ability to occasionally summon a monster to perform some big area-of-effect attacks. It sounds quite predictable, and it would have certainly been if it wasn’t for a small detail: The Last Kids on Earth and the Staff of Doom features shockingly good controls. Why are those kids driving a SUV when they’re probably, like thirteen? You basically pick one out of four different kids, each with different stats and playstyles, pick an objective, and then set out to explore a pseudo-open world where things usually boil down to going to a place, killing hundreds of zombies, collecting an item or talking to an NPC, then going to another place to repeat the process. This game basically takes the core concept of the show (a lighthearted take on a zombie apocalypse with friendly yet annoying kids hanging out with monsters) and throws it into a hack n’ slash heavily influenced by the likes of Diablo, albeit with a hundredth of the depth. I don’t know why Ellie was so down in her games… these kids seem to be having the time of their lives in the middle of Armageddon. Every now and then, however, they hop on their souped-up SUV called Big Mama and beat up a ton of zombies and other “evil” monsters. These kids all hang out in a treehouse where they play video games all day and then go out for a bite on a nearby pizza parlor run by one of the “good” monsters. Before you think this is some kind of dramatic cartoon, a Walking Dead or The Last of Us for kids, be advised that The Last Kids on Earth makes the end of the world sound like fun. The Last Kids on Earth and the Staff of Doom is based on a Netflix cartoon series, which is also based off a series of children’s books about… a zombie apocalypse. The combat is simple, but the controls are incredibly responsive.
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